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The Maze Runner

Audiobook
4 of 14 copies available
4 of 14 copies available
THE #1 NEW YORK TIMES BESTSELLING MAZE RUNNER SERIES • A teenager with no memory must navigate a deadly maze to survive in book one of this post-apocalyptic phenomenon.
“[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies [and] The Hunger Games” (Entertainment Weekly)
When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone.
 
Outside the towering stone walls that surround them is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive.
Then a girl arrives. The first girl ever. And the message she delivers is terrifying: Remember. Survive. Run.
Look for more books in the blockbuster Maze Runner series:
THE MAZE RUNNER • THE SCORCH TRIALS • THE DEATH CURE • THE KILL ORDER • THE FEVER CODE
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  • Reviews

    • AudioFile Magazine
      The first of a projected sci-fi trilogy introduces listeners to a teenage boy who has been dropped into a mysterious "glade"--a walled-in field surrounded by a treacherous maze--with no memory of his life before his arrival. Actor Mark Deakins gives a compellingly subdued reading of this unsettling blend of LORD OF THE FLIES, ENDER'S GAME, and television's LOST. Deakins projects a real sense of uncertainty as he tells the story of Thomas, a boy who yearns to solve the mystery of the maze and find his way back to a home he can't remember. Deakins helps the listener navigate the maze of new terms, a slang invented by Dashner for the story. The result is an adventure that is thrilling and irresistible. S.E.S. (c) AudioFile 2010, Portland, Maine
    • Publisher's Weekly

      September 21, 2009
      Dashner (the 13th Reality series) offers up a dark and gripping tale of survival set in a world where teenagers fight for their lives on a daily basis. It starts when Thomas, a teenage amnesiac, wakes up in the Glade, a fragile oasis in the middle of an enormous maze. Here, a group of teenage boys eke out a hazardous existence, exploring the Maze by day and retreating to the Glade at night. No one knows how they got there; no one has ever found a way out (“Old life's over, new life's begun. Learn the rules quick,” the group's leader tells Thomas). Bizarre technological monsters called Grievers patrol the Maze's corridors, almost certain death for any who encounter them. Thomas struggles to regain his memories, but the arrival of a young woman with an ominous message changes the rules of the game. With a fast-paced narrative steadily answering the myriad questions that arise and an ever-increasing air of tension, Dashner's suspenseful adventure will keep readers guessing until the very end, which paves the way for the inevitable continuation. Ages 12–up.

Formats

  • OverDrive Listen audiobook

Languages

  • English

Levels

  • Lexile® Measure:770
  • Text Difficulty:3-4

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